How to Gamify Learning in Higher Education by using a 3D Virtual World


My students at the Virtual Reality Lab of Sehnkar College in ISR learn by playing about Virtual GoodsEngagement, and Virtual Economy. 


Each student used his 3D Virtual World Second Life’s avatar and became a 3D designerinteractive programming architect entrepreneur.  


The Virtual sandbox Arena I’ve set for them is a 3D Virtual Hanukiya building challenge competition in SecondLife. 


May the force B with you guys.  
 
The winner takes Real Linden Dollars $L-)
 
connect with @VRider