‏הצגת רשומות עם תוויות Game Based learning. הצג את כל הרשומות
‏הצגת רשומות עם תוויות Game Based learning. הצג את כל הרשומות

Games apps Design for Teens with Special Needs

Interactive Games Apps design for Teens with Special Needs Official is an Academic course I teach and mentor @ Shenkar College of Engineering & Design.

 Finals projects are around the corner as the students games dev teams make the effort to meet the deadline. Below you can see some examples:

TeamUp Kinect Game Prof of Voice control game demo


CATCH THE PIE trailer

I challenged my students @ SHENKAR with game design, programming, game engines modding, multi-player game server side programing, team work gaming industry like, and above all the making an engaging and fun game for teens with special needs which have a meaning and values. In the teaching process I used several game mechanics #Gamification 

I'm very prod of my students that made fantastic game design app CONCEPTS for teens with special needs [CP in particular] come to life. Inspired by face to face meeting with Tzamid - Israel Scouts With Special Needs teens the games projects developed aim to add to their life fun and in a collaborative engaging way: Play Games

Client: Tzamid - Israel Scouts With Special Needs 


Development platforms: 

Unity3D Game engine, Kinect, Xbox, facebook, #C..

check our Pinterest Board which reflects some of the fun my students and I had in the process

Hanan Gazit, PhD
My Hub @ Gamescademy



3D Virtual Hanukkah Competition: Finalists announced


A 3D Virtual  Hanukkah Competition: Finalists announced!  

 

My students at Sehnkar College's Virtual Lab participated in a 3D Virtual Hanukkah competition in using their avatar in the 3D Virtual world of Second Life. Their challenge was to design and program a 3D interactive hanukkiah, hence, becoming interactive architects and entrepreneurs 

[watch the short video clip I made above]. 

 

Adding fun for meaningful and engaging learning is a big challenge that needs to be crafted very carefully. 

 

Gamify education is not a magic solution that will work every time and in every context. 

 

Thoughtful learning goals planning, envisioning the player/ learner interactions activities, and designing the appropriate learning outcomes assessment rubrics are needed, to name a few.

 

Given all of the above, video games and 3D virtual worlds such as Second Life can serve as a robust playing ground for higher education in particular and education in general.


The 3D Hanukka Competition winners will be announced this Wed 8.12.2010. Save the date!

 

The event was broadcasted live streaming from Second Life and projected on Shenkar's Main Building 

following the Hanukkah [real] candles lighting ceremony !-)


The winner of the competition will gain a special opp from one of

the most interesting biz vendors in Second Life today.

 

This year our joy is mixed with deep sadness due to the tragic life lose of the braves on Mount Carmel's forest fire. Wishing for better days to come.

 


Happy Hanukkah! 

 
"My work is a game, a very serious game (and I LOVE it)." - M. C. Escheris (and me). 


Special thanks to Dr. Lea Goldin, Head Software Engineering Department

at Shenkar College of Engineering and Design for supporting my games based learning projects and ideas. 



How to Gamify Learning in Higher Education by using a 3D Virtual World


My students at the Virtual Reality Lab of Sehnkar College in ISR learn by playing about Virtual GoodsEngagement, and Virtual Economy. 


Each student used his 3D Virtual World Second Life’s avatar and became a 3D designerinteractive programming architect entrepreneur.  


The Virtual sandbox Arena I’ve set for them is a 3D Virtual Hanukiya building challenge competition in SecondLife. 


May the force B with you guys.  
 
The winner takes Real Linden Dollars $L-)
 
connect with @VRider