MIND THE GAMES 2009 DiGRA 
Lectures Abstracts and Speakers Bio Sketch
|     When Web2.0   Meets Web3D Dr. Hanan   "Vrider" Gazit | DiGRA ISRAEL Chapter, MetaverSense CEO
 Massively Multiplayer On-line Games (MMOGs), social   networked, and three-dimensional virtual worlds (3D), are merging to form the   Web3D. My presentation will focus on the future of real – virtual worlds   engaging interactions and its possible impact on our every day life: From   Brain computer interactions and games to telematic production process in   second life which afford personal customization. With over 100 new web3D and   Metaverse platforms, there is a need to map the technological challenge and   well as assess how real people behave and learn in these new immersive   spaces, where they produce their own materials, share experiences and   practice skills of the real-world. Funny interactive examples will be   presented.  Hanan is   the Owner and CEO MetaverSense   Ltd., an Israeli based company leading the use of virtual worlds, digital   Games and social networks for instruction and business. Hanan holds a Ph.D.   degree in the Learning Sciences and a Magna Cum Laude M.A. degree in Science   Education, both from  
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|     The Implicit Knowledge Treasure Hunt  Dr. Alon Hasgall | Mavinu Co-Founder 'Capturing knowledge' in databases, manuals, books and   reports, and sharing the 'knowledge assets' is most important for the   measuring of performance and for establishing tangible criterions for   quality. Unfortunately, what is presented, as being Knowledge, is often   simply Information Resource Management (IRM) with the new label.    Recently there has been recognition that some knowledge cannot be quantified   and cannot be captured, codified or stored.   The   intangible aspects of knowledge 'Soft Knowledge' - broadly 'what people know   but can't measure' – which cannot be articulated, abstracted, codified,   captured and stored is recently become to be recognized as the real   measurement of the organizational potential to on-going quality. Studies show   that while 80% of IT budgets are spent on structured database systems, only   4% of an organization’s data assets are structured and usually called   "quality data".   16% are unstructured data in the form of   spreadsheets, Word documents, etc.  80% of an organization’s knowledge   assets reside only in employees’ minds. In order to manage soft knowledge   successfully, the organization must possess abilities to extract knowledge   throughout unstructured data. The ability to find meaning, or to understand   the relations between issues and people, and automatically tag your content,   is important as the solutions you need are usually near to you, but you can't   see them with your bare eyes. However, if you will be able to use semantic   analysis throughout social networks and open shareable applications, you will   be able to personalize the content to one's need at the exact time and place.   Moreover, you will be able to find the one expert who knows the simple   answers and probably can lead you to your needed solution.  Speaker bio sketch: Alon is the co-founder of Mavinu.com 
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|     Game Design Thinking  Roy Shapira | Deep Games  I will give a general look at the Game Designer way of   thought by first giving the basic definition of games, what makes them   unique, then giving specific techniques to create games, namely Dialogue   creation and Basic Level Design. the lecture will give the audience the   general outlook needed to start coming up with a game concept, and will teach   the basic techniques for writing natural dialogue – in both film and games,   and will give the basic ideas to consider when planning a game level map. Speaker bio sketch: Roy Shapira worked in hi-tech for the past  ten years, during that time as instructor,   QA, integrator, technical writer, marketing and concept designer. Interesting   projects where in the Police Intelligence (consultant), and Software   Developers, Post production house as video editor, and digital compositor.   Roy self educated himself in Game Design, the last 3 years and corresponded   with many of the top game designer in the industry including Lee Sheldon   (Myst), David Freeman (Enter the Matrix), Clint Hockings (Splinter Cell and   Farcry 2), and Bob Bates (Unreal2) and many more. He  have created 2 games using the cryENGINE2,   won the ICMC competition sponsored by Crytek and Intel – Level Design   Competition, for the project Combat Training. Now he working on a Prototype   for a real game called  http://www.moddb.com/mods/petrograd 
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|     Second life a Portal for Creation Guy David | NightGuy http://www.guydavid.com Many regard Second Life as a computer   game, but it's much more. On top of being a 3D virtual world which   incorporates an economic system and social network, Second Life is an innovative platform for creative people. It   incorporates real time interactivity,   binding together the creator, his creation and his audience in a world that models the real world in 3D and in   addition, afford various possibilities that   are not available on everyday life. In my presentation entitled   "Second life as a Portal for Creation" I will present few of the creative avenues available to artist through Second   life, from simple art galleries that visualize on real   life galleries, to full blown 3D creations that are   impossible to create, outside the virtual world. I will also introduce the topic of machinima, the art of creating movies within   virtual worlds and video games.  Speaker bio sketch: Guy David (aka Blue Smoke) is a musician, podcaster and digital artist. 
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|     Closing & SLACTIONS 2009 Israel Announcment
 Dr. Hanan   "Vrider" Gazit
 
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This   is a Free Entrance Event. RSVP is   needed via facebook here: http://www.facebook.com/events.php?ref=sb#/event.php?eid=52870682016 or by sending e-mail to: info(no spam)digraisrael(dot)org  |   
When: Thursday, 29th of January, 2009
Where: Amdocs Auditorium, Amdocs' 
Amdocs  
MiND THE GAMES 2009 is produced and organized by: 
A Metaverse Meetup Tel-Aviv event

